![]() Those CA can not be interrupted so you have to be prepared to block or dodge them. ![]() The more knowledge of the unit types you’ll have and the easier it’ll get. ⠀⠀You have to always keep in mind that, no matter how many opponents you’re facing (and towards the end, you’ll face hordes of them), only ever one of them will target you at a time, plus the eventual Counter Attack of the guy you’re currently whaling on. This means the only situations when you are attacked by two opponents at the same time is of your own doing and you should sometimes switch target during the fight to reduce the risk of proc’ing a CA. ⠀⠀In your arsenal of moves, you also have Block Breaks (BB) and Weapon Ability (WA). ![]() BB are used to break an enemy’s guard – thus stunning him (Phalanx or basic Steel units) – or his armor (Captain of Steel, Knight of Steel, Black Knight, Necromancer, Champion of Frost, Corrupted Abomination and so on…). Beware of Phalanx units initiating a LA while you are doing a bash, because you won’t interrupt them ! Always be ready to block when fighting those. ⠀⠀You can unleash your WA when you have filled your combo requirements. Depending on your weapon, they will have different effects, along with some sweet invulnerability frames (more on this later). ⠀⠀Although it is the only way to evade HA (besides walking/running away), dodging is not always the be-all end-all of defense in this game. Against fast LA (looking at you Greed units) you often get punished when trying to roll away instead of blocking/riposting. Some dangerous attacks to try and roll include all Greed LA, the first LA of an Ogre ( dodging the second one, however, will break his combo and allow you to attack immediately) and most “running” LA (Black Knight’s especially). Always prefer dodging sideways, except Northerners HA which are, for some reason, incredibly easy to evade if you roll into them. It would seem the invulnerability frames kick in pretty late in the roll animation, however spamming rolls to get to your downed companion to revive them is still fairly safe. ⠀⠀ The most reliable invulnerability frames happen, surprisingly, while doing your Weapon Ability : even after seeing the red or green cue from an enemy attack you can use your WA to completely nullify it, making filling your combo bar all the more crucial. ![]()
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