![]() You want to use some abilities to take control of A Lobby. ![]() Without a perfectly-timed utility, defenders have a disadvantage peeking A Lobby from A Main or A Sewer. Defenders need to use their abilities to take control of A Lobby. Attackers can also easily get more space.įor Haven, you would often see pros take aggressive spaces as defenders.įor example, A Lobby is sometimes contested instead of defending A Sewer and A Main. It spreads out the defenders more while giving attackers more options to execute. ![]() Maps with three sites are usually considered attacking-sided maps. You would want someone to come with you to secure it properly or trade you when there is an enemy. Sometimes, these ultimate orbs forces fights because defenders don’t want the attackers to secure them for free.ĭefenders can also take orbs for themselves. Killjoy’s Lockdown stands out the most as it can cover the whole B Site from the underground tunnel. You can grab one from A Dish, A Main, B Tree, and B Arcade.Īttackers even secure these orbs to spam ultimate abilities. They can catch defenders rotating early and adjust.įracture is also unique because there are four ultimate orbs. There is a rope in the middle where attackers can use to go from one side to another.īoth sites have two entrances, and it is extremely easy to rotate from one site to the other.įor attackers, they can hear the defenders movements if they don’t walk. Attackers can sandwich the enemies from two fronts in both sites. Defenders spawn in the middle of the map defending two sites. Fractureįracture is another unique map, mostly due to its layout. It forces enemies to play safer instead of peeking.Īttackers don’t usually go for an Operator, but in Breeze, it is becomes a great tool for taking space.īreeze is so big that the A Site is usually attacked through three fronts – A Hall, Mid Door, and A Cave.ī Site is much harder to push because of the narrow chokepoint and having one less front to attack. The map also benefits Operator users as they can control a big space with their weapons. His camera covering a wide area of the map helps gather information. The coverage is too much for players, which makes agents like Cypher effective. It is extremely hard to play for space in Breeze. There are a lot of open areas, but entrances to areas are a bit narrow.įor example, Breeze has a wide open mid area, but when you try to push through B Site or A Site, you’ll get clumped up in the middle door or the tunnels. Breezeīreeze might be the biggest map in the game with two sites. Sentinel traps are almost mandatory on the map to cover flanks. Defender rotations will be more predictable.įor site retakes, you want to go from two angles, which entices defender to take space from the attacker side. Since there is no mid-control, it is harder to defend sites. KA/YO or Skye can throw flashes through the teleporter and flash for their teammates peeking B Hookah. Crossing to B Hookah is dangerous for attackers if a defender holds B Hookah and receives support from the A Short teleporter. You can throw abilities through the teleporters, which makes it a dangerous territory. These teleporters adds a big role to the game because of the interactions you can do to it. It teleports you near A Bath, which is a fast rotate from B to A. The other teleporter is near B Main and B Garden. You can also fake the teleport and go back to A. In some scenarios, you can use the teleporter to rotate faster even if they hear you. However, if someone uses the teleporter, it makes a loud sound where everyone can hear. ![]() There is a teleporter in the middle of A Short going to B Hookah, which could be the ‘mid area.’ It is unique because there isn’t a ‘mid area’ on the map.Įach site has two entrances. The walls are also paper-thin, which makes wallbangs an option. Boxes, generators, rafters, hell, and A Tree gives defenders multiple angles to defend.ī Site is extremely close-quarters when players start fighting in the site. Retaking is the site is just as hard.Ī Site has two floors and a lot of objects to hide from. The sites are extremely hard to take as an attacker, but if defenders give it for free. These doors can close an entry point for the attackers from mid. If you are playing safe and defend from B Market instead of Mid Bottom, you can remove pressure from players anchoring sites.Īscent has a switchable door on each site. If you give mid-control, attackers can do a two-pronged attack, which makes sites harder to defend.Īs a defender, taking mid-control helps you gain more information. Each site is open from two angles, which makes mid-control crucial on the map. It is also one of the first maps introduced in the game. Ascent is one of the easiest map to learn in Valorant. ![]()
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